Concept by Becca Hallstedt (https://www.artstation.com/artist/beccahallstedt) I did the model in Zbrush and 3ds Max, and texture in Substance Painter
Concept itself: https://www.artstation.com/artwork/Xdozn
Lorelai's Spellbook (based of concept)
rendered in Unreal Engine 4
Lightning on Mesh
Detailed Light on Low poly mesh
Wireframe 4,917 Tris
Texture Breakdown