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Project Erebus

Group project where I was the Level Builder
I was responsible for importing all of the assets into Unreal Engine 4, setting up the majority of the materials, managing the folder organization, naming conventions, file sizes, formats, etc. as well as placing all of the objects and coming up with the compositions in the room.
I was also in part responsible for the sound and video,from setting up the cameras, timing, capturing and editing of the final video.
As well I created some of the assets, from high and low poly and texturing

Project Erebus